11/19/2022 0 Comments Stories the path of destinies gameplay![]() They tried to get around this by opening paths and changing the path of which the player takes but it doesn’t take away the problem that you will be repeating levels multiple times especially the last level where you at minimum will need to do 5 times without many changes to the path you take. The level design is set basically around 10ish levels which are relatively shortish levels which due to the nature of the game means they are meant to be replayed. The game ultimately needed a more variety in the enemy types as all you do is fight ravens, it also could’ve done with a few boss fights thrown in there at times. While you do have a few moves available to you (slash, dash, pull and grab) they are rarely needed as most enemies can be dealt with the standard slash attack, the only exceptions being warlocks and shielded enemies but the shielded enemies can be overcome by a gem which turns them into a new enemy and the warlocks just keep running away each time you slash at them. It has a solid base with a arkham-esque fighting style where it is more about rhythm then combos in the fighting but this is all held back by a lack of variety in the game. The gameplay unfortunately is the biggest problem with the game. The soundtrack though is fantastically done with a gorgeous thunderous chants at time which reminded me a bit of the latest god of war game. The other problem is that the humor is all reference based which is just lazy and not very funny and just pulled me out of the game. The first being that it at times tries too hard to be bastion and narrates all of my actions through games which was too obnoxious at times and just didn’t stack up to supergiants efforts in narrating. Most of this is told through a narrator which is for me a mixed bag, The main story points are well told where the narrator will make voices for each character and it feels like like a bed time story being told to me, unfortunately it is held back by two problems. The story itself works well with the game working in very small loops through the end where a truth can be unlocked depending on the choices the player takes throughout the game (there are 24 possible endings with 4 different truths to collect to reach the true ending). The whole concept is interesting at times but held back by a lack of variety within the game. 60% PlayStation 4Stories: the path of destinies is built around the idea of a choose your own adventure where your expected to fail to find the truths to reach the true ending of the game. ![]()
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